Benjamin Palmer

Co-founder, CEO :: New York office

Benjamin Palmer serves as the CEO of The Barbarian Group, with over ten years of design experience in print, broadcast and interactive. Benjamin has come to be one of the most respected voices in the world of interactive and digital advertising. He was named one of Creativity Magazine’s 50 top creatives – one of the only ones from the digital world. He has served as interactive jury president for the 2007 Asia Pacific Ad Fest along with being on countless other award show committees.

Benjamin leads the creative group at The Barbarian Group, overseeing our creative strategy as well as digital execution. He is intimately involved with the creative output of the company, and has been since the company’s founding in 2001. In his capacity as CEO, Benjamin has lead The Barbarian Group to its position in the industry today – that of unparalleled creative quality and an uncanny ability to cut through the noise with consistently great and effective interactive communication.

Since co-founding the Barbarian Group, Benjamin has received acclaim worldwide for such projects as the Burger King Subservient Chicken site, which he thought up with Crispin, Porter & Bogusky. He has also helped create innovative interactive and motion video work for Volkswagen, Apple, Tecmo Inc., Ikea, Virgin Airlines and Marilyn Manson. For several years, Benjamin has been working in the video and film arena, both artistically and professionally. He has done motion video work for clients as well as artistically, showing his short films at festivals worldwide.

Prior to The Barbarian Group, Benjamin worked with such clients as Nestlé, Volkswagen, Footjoy, Olympus, Fleet, The Big Brother Association of America, TJ Maxx, Fidelity and Marshalls. Benjamin has also done extensive print work, having designed flyers for local nightclubs for over ten years, as well as several CD covers. In the broadcast realm, Benjamin has produced, shot and edited several short films, promotional trailers and installation videos. His video work has been shown at major clubs around Boston. Benjamin is also a video and sound designer, and attended Rensselaer Polytechnic Institute for Physics and Chemical Engineering.

$100k salt & pepper shaker

this is an interesting article (Disney’s $100,000 Salt + Pepper Shaker)
basically someone had a childhood experience where they replaced a broken salt shaker @ disneyworld, and were SO nice that this guy was a convert for life, and estimates he spent $100k on “disney stuff” over his lifetime. and now is some sort of consultant and says this to disney:
“If I sent a child into one of your stores with a broken salt and pepper shaker today, would your policies allow your workers to be kind enough to replace it?”
and they basically say ‘wtf no we are jerks now sorry’
its an interesting real-world anecdote to me, because brand affinity in general is, despite all our best efforts, touchy as hell. a tiny aspect of an experience can set you off in a positive or negative direction for life, and i think what it comes down to the most is behavior. this story is old, but its probably more relevant now what with the internet – this is an example of a brand acting a certain way in certain situations. 20yrs ago there were fewer examples of brands ‘acting’ in any particular way – coca cola didn’t really ‘act’, they made and sold soda and put out some ads. mobil gas ‘acted’ because there is a service component. disney ‘acted’ because they have theme parks. now, online, anyone doing any marketing of any sort is opening up a dialog online, and needs to think about their actions, and that sometimes the tiny things make a big difference. be nice ? it helps, probably more than ever.

Hey, I live in New York City.

Rick told me today that a lot of people don’t know that I moved to New York City. Well, I did! Its pretty rad. Hit me up for a meeting or a drink in NYC. Thanks

adweek article on long-term branding

ADWEEK article #3: BRANDED CONTENT

Here’s another in my column at ADWEEK. This one’s about branded content, content, tigers, etc.
Branded Content: Not a Good Idea
Compromising art for marketing goals could really bite us in the ass
May 19, 2008
-By Benjamin Palmer
Branded content. It sounds awesome, doesn’t it? After all, our industry is married to the content industry.
TV commercials keep the lights on at every broadcast network, and indirectly keep the cable bill low enough that HBO can exist. Content producers make their cool shows and make it worth brands’ money to put commercials on the air. Magazines and newspapers know they can write all the cool articles and do all the cool photo spreads because of the ads. And we can all aspire to be directors.
But most of the time, something that’s going to make a perfect TV or Web show, proper video game or film is going to be an idea that doesn’t inherently play directly in line with the brand story (like, let’s say, insurance.) Because, what makes a great show, game or film? Artistic merit, humanity, story, talent. These occasionally overlap with marketing demographic, industry sector and brand penetration, but more often than not, they do not. God, that’s sad. We’re sort of in denial about that, aren’t we? But I think perhaps it’s best that we accept it: Great art does not necessarily have a brand angle. So there’s going to be some compromise to make the content and the brand story align with each other, and if the brand is footing the bill, guess who’s going to win that argument every time?
The problem with the notion of branded content being a sort of “direction we should all go in” is that it will end up hurting content, which in the end is going to hurt the industry.
So here is the real, immediate problem with content right now that we should be working to solve: It’s a giant pain in the ass to buy media online. Say you are a car company and you want to budget $50 million to TV media and $50 million to online media, for people who watch Lost. For TV, it’s dead easy: You make an ad and make one call and, bam, your ad is on the show, money spent, eyeballs zapped. For online media, it’s not so simple;there’s not actually $50 million worth of media to be bought online for the people who watch Lost, and certainly not with one phone call. But the interesting thing is that all those people who watch that show on TV (and that show in particular) are spending a crap load of time on the Internet, doing all sorts of interesting things. There’s no one way to capture audience yet. Every time we undertake a marketing gig, along with whatever banners we might be able to buy, we usually have to also build a custom solution from scratch.
So let’s take insurance as a category. There is a good example here: Mutual of Omaha’s Wild Kingdom. Look it up if you never saw it on TV, but I’m sure you’ve heard of it. It’s a nature show, sponsored by a brand. But it is actually a good idea for a show that was sold to a brand, and has nothing to do with the brand. They took some cool content – and, man, who doesn’t love lions taking down a gazelle? – and stuck their name on it. And 20 years later, even though I only saw the show a few times, I still remember Mutual of Omaha.
This is actually super Internet friendly, and future-proof. The Internet will always want good content, including games and utilities. Good ideas will never go out of style. It would be really great if that was the “new thing,” that brands and agencies and our industry in general were all just trying to find a way to make new kinds of content that people really liked, and multiple brands could sign on.
So what’s the answer? The biggest change needs to happen with how we treat content, particularly how online and television content interact. Television is a viable medium—it’s current, it’s passive. We all need to turn our brains off once in a while. And it’s still better than the Internet in terms of really absorbing someone else’s story.
But storytelling also needs to have an element of participation or interaction for when we don’t want to turn off our brains. For that to exist on a grand scale, like it does on television, in our ad-supported capitalist society it needs to have a model where it can be “free” because of advertising.
On top of that, in case you haven’t noticed, the Internet is hard. It’s difficult to create this stuff, far more so than linear content. And on top of that, it’s unproven to a large extent. There hasn’t been a massive success in terms of unbranded, interactive content online (though of course the makers of World of Warcraft would disagree), let alone branded.
Hulu is a good example of centralized content with multiple brand participation, but is still kind of trying to create the Internet version of a TV network. Funny or Die is maybe a better example, because it has a narrower vision and subject matter, and it’s way more “Internet” in the sense that it has some element of user ratings and vaguely user-generated content. In the gaming/social area, Habbo Hotel and Club Penguin have been hugely successful in terms of numbers, but maybe not intensely profitable from advertising revenue.
So the answer really is that we as an industry – and by “we” I mean big agencies and more specifically big agency/media companies – have to find a way to make and/or fund online content, utilities, games and platforms that can be owned or sponsored by many brands. And rather than wait for Hollywood or Silicon Valley to build them and then buy ad space from them, maybe we should think about building our own.
Benjamin Palmer is CEO of The Barbarian Group.

OMG TronGuy

okay so we had a vip afterparty at our office for ROFLCon
which was super weird/awesome – like drew curtis from fark, CHEEZ, average homeboy, stuff white people like, moot from 4chan, man, tons of people. it was really fun and if you nuked our boston office saturday night, the internet would have been 5% less funny in an instant. no i take that back. that would have made it funnier. anyhow, everyone was unanimously in awe of Tron Guy, who had a camera crew following him around, and i guess i never thought about it beforehand, but this guy’s super nice and has a friendly, thick, SOUTHERN ACCENT. of course it makes sense but i was sure surprised.

ADWEEK article

hey this is my second ADWEEK article as a guest columnist.
its about the internet, brands, the world, etc.
i am not usually a writer so i don’t know if its good or interesting or whatever, so let me know what you think please, i am doing these on a regular basis now, so constructive feedback is Awesome™