Interactive Production

posted 02/16/08 by Rick Webb

Oh man. Interactive production. Wow. That’s a lengthy topic.
Let’s start with what we’ve already written. First, on this site, you will find an admittedly a bit dated now primer: A primer for the traditional producer. This is a great starting point for someone who’s never really handled interactive before.
Next up, there’s a nice document called The Traditional Production Process Overview. This is a good place to know what you’re getting into for a traditional “waterfall” type project.
Now what does that mean, waterfall? Basically, we employ a few different approaches, or methodologies, to our production of projects. We have the traditional, or “waterfalling” approach, of which the above is a nice tutorial, and the Agile, or Scrum approach, of which you pretty much want to throw those documents out the window.

Here are some recent posts from our employees about Interactive Production:

A little about our site: The People

Hi, I’m Kenji. I do some front-end development around here, and I thought I’d help you get to know your new barbariangroup.com!
It’s been a relief to get this site finally out the door and in front of all you nice internet people. As Rick said (to some perhaps-deserved derision), it took over six months to bring barbariangroup.com version four (internally codenamed Merrimack) to fruition. That’s a crazy long time, sure. But we’re a small, busy shop, and couldn’t blow through this in a month. Not while continuing to pump out high-quality projects for Kashi, CNN, Adobe, TAP Project, Motorola, etc etc. We approached the barbariangroup.com version four redesign as seriously and as carefully as we would any content-rich client site, and as such, it took some time. And some people.