We’ve always been passionate about user interface design, from day one. , especially, was a renowned user interface designer, even before this company got off the ground. as well – the two of them making some fascinating, pioneering user interfaces in their Arnold days for projects like Turbonium and Microbus.
We face a series of interesting challenges in User Interface, chiefly owing to two things: the diversity of our project types, and the two development methodologies we use as appropriate, water-falling and scrum. Our user interface design approach is obviously different for something like the Escape the Paparazzi game or the Subservient Chicken than it is for something like Kashi. Then, of course, there’s traditional user interface design, where we whip up some wireframes and sitemap in advance, and then everyone works to build that, versus the very interesting and developing field of having the user interface designers be a part of the scrum development team, iterating and adapting along with the rest of the team.
Top-level, though, regardless of the project or methodology, we believe that User Interface Design is a vital discipline, as important as the creative of the tech. In recent years, we’ve taken a much more methodical and disciplined approach to user interface, when the situation warrants it. User Interface is its own department now at the Barbarian Group, lead by , on par with Technical and Creative.
Lucky, Justin’s a prolific blogger, so I’ll let him take this topic over after launch!